Showing posts with label STE(A)M. Show all posts
Showing posts with label STE(A)M. Show all posts

13 November 2014

Maker Club year 1

One year ago, I started a Maker Club at my school as part of our after school program. While maker spaces for older learners generally focus on robotics and digital creation, I believe that an elementary maker experience should start from concrete, physical creation. Most of our materials were donated by families, but we also frequently raid the school art supplies.

Based on my participation in the Learning Creative Learning MOOC in 2013, the initial guiding principles for our Maker Club were Independence and Social Creativity.

Independence

It's critical that Maker Club have no assignments. The only requirement is to always be 'making'. Imagining, researching, designing, sharing, and reflecting are all parts of the making process.

A Maker Faire often includes digital production, as well as arts and crafts, engineering and construction, cooking, scientific experiments and demonstrations, and the visual and performing arts. There are no artificial limits.

For the first few meetings, there was a refrain of 'What should I make?', 'What do you want to make?'. This dialog is indicative of empowerment. As young makers realize that they are in control of their learning in their maker space, their creativity is ignited.

In a sense, this is what makes a maker space. Of course, maker tools and materials are important, but most important is fostering an environment in which everyone feels safe to experiment and create.

Every maker must be encouraged to try anything, and indeed, 'makes' that fail are not failures at all. Failures are courageous learning experiences and opportunities to safely practice a growth mindset.

16 May 2014

SAMR v Smart-Board

In October, the dry-erase whiteboard in my classroom was replaced with a Promethean ActivBoard. The children at school aptly described it as a 'giant iPad' as they explored the functions of dragging and dropping with their fingers and writing with the provided styluses.

It was a much anticipated change, and now that I've had opportunities to integrate it into my approaches to teaching, this is an ideal opportunity to assess how I've utilized it according to the SAMR model of technology integration.


19 February 2014

Elementary Digital Music

For the past few weeks, I have enjoyed looking forward to my 'Music with Computers' after-school class on Wednesdays, for 2nd through 6th grade students.

It's a ten week course. During the first five weeks, I introduced various creation tools. The second half is for exploration, experimentation, composition, and creation.

The availability of intuitive, expressive, professional, free sound creation tools is exploding. I've enjoyed exploring to find a few of the best to share with students, as well as a few teachers who happened to be in the media center on Wednesday afternoon, and I would like to share them with you!

Synthesizer

 

http://wonderfl.net/c/9Xx7/fullscreen
SiON SoundObject Quartet

13 February 2014

Pottery Field Trip

My class had an outstanding field trip today, in connection with our unit of inquiry into the effects of changes in science and technology. We recently completed a modeled inquiry into 3D printing, introduced in the post, Modeling Inquiry. Having delved into the future of manufacturing, a visit to Uzumako Ceramic Art School was ideal to provide perspective by experiencing one of the world's most ancient crafts, pottery.

Student hands dig into wet, spinning clay

02 February 2014

Deeper Learning Student Work

Looking at student work

I'd like to share three pieces of student work, each of which shows unique applications of deeper learning.

Landforms

The first is a Grade 2 'landforms' project. The task was to build and paint an island with landforms. The example shows a few examples of deeper geographical understanding, especially that the river is carved into the land, rather than simply painted on, and that it flows from the hills to the ocean.

However, it would have been better to provide greater opportunities to practice with the clay and paint in a creative way. The student's reflection, 'I could to better', is very revealing of the fact that this little project utilized too many different, new skills. I should have planned a stand-alone art unit using these tools before applying them in this Geography activity.


Modeling Inquiry

In general, I like to classify classroom inquiry activities into three general categories: Independent, Guided, and Modeled.

Independent Inquiry

I have blogged fairly extensively about Independent Inquiry and created a wiki dedicated to supporting interest-driven learning in the classroom. Independent inquiry should be totally independent, in my opinion, not limited to 'schoolwork' or 'homework', due date free, and without any regulation by authority figures beyond common sense and safety.

Guided Inquiry

Guided Inquiry is what is mostly practiced in schools and provides the richest opportunities to balance autonomy with predetermined curriculum. Differentiation is inherent as learners require varying levels of guidance in various situations. The guided inquiry environment is fluid, productive, and engaging.

Finally, Modeled Inquiry most resembles classical, Socratic education. The teacher has a clear sense of the goal and direction of the learning, and crafts small tasks, like dialogs, in which students participate in order to emphasize learning of the inquiry process.

In my class' current unit of inquiry, I planned a modeled inquiry into 'the role of technology in scientific understanding' and its effects on people's lives. Feel free to visit the planning document which contains links to the resources we utilized along the way.

05 December 2013

Independent Inquiry: Origami

A group of students in my class is exploring the Origami Club website to learn to fold new and more complex creations. The site includes hundreds, if not thousands of designs with blueprint and animated instructions.

Connected Learning like this is very inspiring. They are utilizing the Internet to pursue their inquiry, using mathematical vocabulary in authentic contexts, cooperating by taking turns choosing which design to follow, helping each other, and enjoying themselves.


I'm interested to see if any of them take the inquiry further, perhaps by earning a DIY Papercrafter Patch or participating in an online community like The Origami Forum. As their teacher, it's important to make sure that they have access to those opportunities, so I added links to the Independent Inquiry page on our class wiki.


02 December 2013

The Evolution of Independent Inquiry

When I introduced Independent Inquiry in my Grade 4 class during the last school year, it was out of a desire to reinvent homework as a more relevant activity connecting learning at school with learning at home. The primary inspiration was the MIT Media Lab Learning Creative Learning course, and in particular, being introduced to Connected Learning.

Interest-driven learning comes as naturally to us human beings as breathing and scratching ourselves. The brain is made for it. We naturally seek creative solutions to problems and desire to learn what is useful and/or fun. I also became fascinated with the Maker Education Initiative and the implications of purposeful play for STEM (Science, Technology, Engineering, Mathematics) education.

Why does school try to make learning so hard?

We began using a Google Form to reflect on our inquiries and holding weekly meetings to discuss the independent projects we were doing at home. Some highlighted projects can be found by searching the independent inquiry label here on Symphony of Ideas.

Soon after, I discovered Genius Hour. There were thousands of teachers around the world providing class time for students to pursue their passions and interests! Teaching at an inquiry school, I always provide time for independent research and autonomous learning opportunities, however, only along the lines of inquiry specified in our units.

The time had come to blow it wide open. I started a wiki to clarify purpose for myself and share with other educators, collect relevant resources and supporting articles, and publish my students' reflections.

17 November 2013

Make/Hack/Play Together 2

When Kevin Hodgson shared his song in the post, Making a Song, for the first 'make' of the Make/Hack/Play Together MOOC, I was immediately impressed by its mournful mood. I thought it would be appropriate for this week's 'digital make' to hack his song by arranging it for string quartet using MuseScore. Here's a link to my work-in-progress, Hacking a Song.

I've only spent a short time on it, but have found some bits I like and some that probably wouldn't make the final cut. Arranging is different that writing a song. It's rather scientific and requires taking into account many variables such as register, the mechanics of the instruments involved, acoustics, etc.

I even started to 'play' at the end, but it's getting late and I can't tell whether those ideas are worth staying up for...

The trickiest part, however, is capturing the mood. Since the mood of Kevin's song is what struck me, I tried to interpret that feeling for a different ensemble. It never works to copy it. It's more like a translation than anything else. The sounds, like words, may have the same meanings, but they don't say the same things.

Anyway, I hope you enjoy reading and listening to my little, albeit, incomplete piece.

10 November 2013

Make/Hack/Play Together 1

During the past week, I participated in the Make/Hack/Play Together MOOC. Experience has taught me that every learner builds their understanding themselves, and very often literally. Thinking is not something that occurs 'in our heads'. Thinking is everywhere, visibly and tangibly. This MOOC is a fantastic opportunity to explore Constructionist pedagogy as a learner and teacher.

The first assignment was to build something physical. I didn't manage to find time to build anything myself, but I did with my son. He is two years old, and has had a set of wooden blocks for about a year. When he first started playing with them, they always represented objects. Sometimes they were spoons, sometimes trains, sometimes only he knows what.

In recent weeks, however, he has started building. Noticing his curiosity, I started building alongside him and describing my creative process. He enjoys watching and listening, and gets very excited as my creations grow. That is, before he obliterates them. He is definitely still in the 'destroyer' stage as a maker, but as his hand/eye coordination and fine motor skills improve, I'm sure he will finally start to make his imaginings concrete and visible.

My 'Garage Cathedral' moments before demolition.

07 November 2013

BYOT Field Trip

My sixth graders and I took a field trip to The Bandai Edison Museum yesterday and I thought it was an ideal chance for a Bring-Your-Own-Technology experiment. Our current inquiry focuses on personal histories and the primary objective of the field trip was to reflect on how the Thomas Edison Exhibition tells the story of his life.

The task was to choose three artifacts in the exhibit and deduce what invention led or might have led to it, and what inventions came after. Usually, iPads and other mobile digital devices are not allowed in school, but for the field trip, I said they can bring any technology they want to complete their assignment. I created a simple google form and posted it on our class blog for those with Internet access. Some students chose to write their reflections with paper and pencil, but a few brought their iPads, smartphones, and a couple DSs, and were excited to use them!


After completing their reflections, some students took photos or made videos of their favorite exhibits. It felt great to provide them with the autonomy to use their technological resources to inspire and motivate their inquiries. The enhanced engagement and enthusiasm to share their work was a clear benefit.


I plan to have a BYOT policy in place in the classroom when we start working in earnest on our culminating Exhibition, and the field trip experiment demonstrated to me that these technologies, coupled with independence, are remarkable learning multipliers.

In our reflective discussion, many students cited their digital products when describing Edison's place in history and the connections between inventions. I'm considering ways that this strategy could be expounded to transform field trips into "Connected Learning Expeditions" and would appreciate knowing your experiences and thoughts!

03 September 2013

Back-to-School Marshmallow Spaghetti Tower Challenge!


I was first introduced to this activity during the MIT Media Lab Learning Creative Learning course. There are a few variations, such as limiting the amount of resources or including tape, but for my students' first day of sixth grade, I let chaos reign.

I gave each group a package of dry spaghetti, three small bags of marshmallows, and the simplest rules I could think of:

1 Build the tallest structure you can.
2 You may only use the materials I gave you.
3 We'll measure after 60 minutes.

20 July 2013

I want workbenches in my classroom.

Make Cycle 5 (reflection)

The first assignment I remember from my 'teacher training' was to make a map of my ideal elementary classroom. It was based on what I called 'zones'. There was a quiet reading zone equipped with beanbags, a gallery zone with easels dedicated to exhibiting artwork, and a vegetable garden under the windows. My proudest feature, however, was the workbenches. When I presented my map to the class, I spoke about how it was fine for students to have desks, but I wanted another area without chairs, just large, tall tables around which they could collaborate and build.

I wanted workbenches.

I had a few years experience teaching musical keyboard classes. I had wild ideas of 'open school' and giant learning spaces in which the boundaries between teacher and student, classroom and community, were smeared beyond recognition.

All I knew was that children learn best when they are self-directed and encouraged to collaborate.


30 June 2013

Toy Hack - Thomas the Train Plays Marimba

For my Making Learning Connected Toy Hack, I used a laundry clip to attach one of my almost two-year-old son's marimba mallets to his Thomas the Train toy. I had to wait until he was taking a nap because he doesn't appreciate when I fiddle with his toys.



This is exactly the type of toy hack I would have tried as a child. It started from a novel and fairly simple idea. Acquired the time and materials. Put it all together. A moment of triumphant elation when it works. Then disappointment or dissatisfaction coupled with a nagging desire to make it better, louder, faster, more complex...

14 May 2013

Learning Creative Learning - Summative Reflection

At the close of the MIT Media Lab 'Learning Creative Learning' Course, I've been enjoying organizing my thoughts to write this summative reflection. I took the course as an elementary school teacher looking to expand my approaches to teaching and learning, so most of what I took from it is what I can apply to my profession, although my experiences were not limited to the classroom-related.

Introduction to MOOCs
This was my first Massive Open Online Course. I was most impressed by the lack of deadlines. I could complete reading and watch class session videos at my own pace, yet the imminence of the live sessions helped me to maintain a reasonable schedule. Despite not being required, I sincerely looked forward to watching each session video each week, diligently read assignments, and felt odd pangs of guilt when I fell behind.

23 April 2013

Independent Inquiry: Fashion Design

This was one of the first independent inquiry successes. With minimal guidance, no assistance, materials from school, and time at home, a student created this little model outfit!
 かわいい!
I especially like how there are slight changes from the paper to fabric versions! Many teachers are rethinking homework; many teachers are experimenting with 'genius hour'. I'm trying to combine the two ideas, blurring the boundaries between learning at school and learning at home and harnessing the students' interests to construct their own learning.

29 March 2013

Cartesian Connect-the-Dots


Students use coordinates to write instructions for each other to draw shapes and pictures. Higher-order thinking (application, synthesis) and social interaction make for a fun math session!


25 March 2013

Field Trip: Railway Museum


We went to the Railway Museum in Saitama City. It was one of the best field trips I've ever taken with a class. Incredible exhibits and lots of hands-on activities. Perfect for our inquiry into human energy usage. Learned two important lessons for excursions:

1. Take the whole day and expect to move slowly. Plan extra time for everything, then expect it to take even longer.

2. If you want your kids to explore a particular part of the museum during free time, take them there, then set them loose. Don't expect them to find it on their own.


This interactive exhibit lets you control a real train motor, wheel, and brake system!


I must be getting old, because I was most interested in seats. Here's a picture of me traveling back in time sitting on a tatami seat from 1902.

24 March 2013

Metateaching: Teachers as anthropologists and designers.

While reading Gerhard Fischer's Understanding, Fostering, and Supporting Cultures of Participation, I was transported back in time to my semester abroad in Nepal in 1996 when I was immersed in a foreign culture for the first time and inundated with fifteen units of Anthropology and Cultural Geography classes. In the shadow of Mt Nilgiri, we often debated individualism versus collectivism or the importance of the self versus the importance of the group.

Every discussion reached a similar conclusion, surprisingly quickly considering the effects of altitude on alcohol tolerance: A person both supports and is supported by a community.