24 November 2014
Student Empowerment | COETAIL final project
A keen observer will notice that I haven't exactly followed the assignment here. Rather than revising a unit of instruction to attempt to redefine learning, my goal is to utilize educational technology to empower students to redefine their own learning. In a sense, I am reimagining every unit I teach. I started by trying to revise a single unit, but every change I made toward increasing student choice, voice, and agency, resulted in thinking less about deciding what I wanted students to do, and more about how I was going to document and curate what they would decide to do.
20 November 2014
IMAV for the K12 Online Conference
Leveling up
I 'leveled up' last month when my video presentation for the K12 Online Conference on Trust and Transparency in passion driven learning was published. Please follow the link to view it and refer to my post, Trust and Transparency, for a transcript and links.Getting noticed
I don't know which is scarier: That people would watch my presentation or that nobody would watch it. Regardless of how I felt about it, people did indeed watch it, and a few even took a minute to share on Twitter!
New post: Trust and Transparency http://t.co/eQ3oQaHS6X #k12online14
— k12online (@k12online) October 30, 2014
13 November 2014
Maker Club year 1
One year ago, I started a Maker Club at my school as part of our after school program. While maker spaces for older learners generally focus on robotics and digital creation, I believe that an elementary maker experience should start from concrete, physical creation. Most of our materials were donated by families, but we also frequently raid the school art supplies.
Based on my participation in the Learning Creative Learning MOOC in 2013, the initial guiding principles for our Maker Club were Independence and Social Creativity.
Independence
It's critical that Maker Club have no assignments. The only requirement is to always be 'making'. Imagining, researching, designing, sharing, and reflecting are all parts of the making process.
A Maker Faire often includes digital production, as well as arts and crafts, engineering and construction, cooking, scientific experiments and demonstrations, and the visual and performing arts. There are no artificial limits.
A Maker Faire often includes digital production, as well as arts and crafts, engineering and construction, cooking, scientific experiments and demonstrations, and the visual and performing arts. There are no artificial limits.
For the first few meetings, there was a refrain of 'What should I make?', 'What do you want to make?'. This dialog is indicative of empowerment. As young makers realize that they are in control of their learning in their maker space, their creativity is ignited.
In a sense, this is what makes a maker space. Of course, maker tools and materials are important, but most important is fostering an environment in which everyone feels safe to experiment and create.
Every maker must be encouraged to try anything, and indeed, 'makes' that fail are not failures at all. Failures are courageous learning experiences and opportunities to safely practice a growth mindset.
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